Intro Programming
Have students follow the 3-Steps Method to simplify the task of designing a deterministic finite automaton in order to further develop their problem solving skills.
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Ask students what tools and skills they’d need to write a long research paper in another language using a quill pen to begin a discussion on what learning is like in an Intro CS course.
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Start teaching Scratch with blocks that run for a set amount of time to avoid the common misconception that blocks are executed simultaneously.
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Tell young students that computer programming is simply writing rules for a computer to follow, similar to bossing around a younger sibling, to help them connect programming to everyday life.
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