CS 1
Have students implement the dice game Flip in Java to introduce unit testing and to give students practice using loops and data structures.
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Have students design a simple game using classes in Python so they realize that even beginners are capable of writing interesting programs.
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Have students design a game of Breakout in Java to practice using conditionals and nested for loops.
Have students analyze geographic data and election return data by making a graph of “Purple America” in Java so that they can develop the tools to visualize their own data through coding.
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Have students implement a seam carving program in Java to give them experience with dynamic programming, and with manipulating 2D and 3D arrays.
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Have students develop a Java program that plots pictures in a 2D grid to practice 2D array processing with a focus on nested loops.
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Have students write methods that perform tasks of a standard music player in Java to give them practice manipulating data structures in a familiar context.
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Have students implement a simple GeoLocation class in Java that finds the distance between two locations using the Google Maps API to give students an interesting introduction to object-oriented programming.
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Emphasize to students that nitty-gritty details are not important for understanding fundamental principles of computer science to motivate students to focus on their big picture understanding.
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